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Custom Enchants

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Hello there,
This post is dedicated to providing information about the custom enchants on the server; which many have shown confusion over. This will be listing all the enchants, as well as all there functions and compatible items so you can utilise them to aid you. I request that any inquires you have are either: sent by mail with the command /mail send Kill3r_M3m3_Star [message] or post it in the comments down below...

Flashing Arrows:Potentially causes blindness to those hit(not guaranteed)Bows
Poison Arrows:Potentially causes poison to those hit(not guaranteed) Bows
Withered Arrows:Potentially causes wither to those hit(not guaranteed)Bows
Exploding Arrows:Potentially causes an explosion(not guaranteed)Bows
Multishoot:Potentially fires multiple arrows at once(not guaranteed)Bows

Auto-Smelt:Smelts all compatible ores when mining-fortune applies.Tools
Regain:Regains durability when mining the ore the tool is made of.Tools
Reinforced:Mines any ores, regardless of the tool's material.Tools
Excavation:Mines a 3x3x2 area, regardless of tool's material.Tools

Auto-Speed:Gives speed effect.Armour
NightvisionGives nightvision effect.Armour-Helmet
Waterbreathing:Gives waterbreathing effect.Armour-Hemet
Regeneration:Gives regeneration effect.Armour
Flight:Allows flight-decreases durability when used.Armour-Boots
Auto-Jump:Gives jump effect.Armour
Life:Gives half a heart for every piece of armour with enchant.Armour
Well-fedKeeps hunger high.Armour
Hunger:Lowers hunger more rapidly.Armour
Insulation:Protects you from Electricity and Plasma.Armour

Venom:Potentially poisons who is hit.Swords/Axes
Slowness:Potentially slows who is hit.Swords/Axes
Quake:Right-click to create a mini earthquake.Swords/Axes
Blindness:Potentially cause blindness to who is hit.Swords/Axes
Withering:Potentially causes wither to who is hit.Swords/Axes
LifeLeech:Potentially steals health of who is hit.Swords/Axes
Plasma:Damages diamond/leather quicker.Swords/Axes
IceAspect:Potentially freezes who is hit.Swords/Axes
Lucky:Gives more EXP when killing entities.Swords/Axes
Beheading:Gives a better chance to receive mob heads.Swords/Axes
Electrocute:More damage to iron/gold/chain armoured entities.Swords/Axes
Agility:Gives haste effect.Swords/Axes

Unstable:Decreases durability when in inventory.Unspecific
Rejuvenation:Automatically reduces durability damage.Unspecific
Heavy:Gives slowness when held/worn.Unspecific
Soulbound:Item stays with you regardless of death.Unspecific
Posted Apr 3, 18 · OP · Last edited Apr 3, 18 by Uganda_Knu...
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Uganda_Knuckles8 , what do the colors mean?
Posted Apr 3, 18
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The colours are used to differentiate between enchants and their compatible items(also stated at the end of each description).
Posted Apr 3, 18 · OP
Posts:
15
Votes:
+1
Untagged users
The colours are used to differentiate between enchants and their compatible items(also stated at the end of each description).
Thank you very much!
Posted Apr 3, 18
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